Modpack Support

All wood modifiers are data-driven recipes, so modpacks can add or rebalance them.

How a wood modifier works

Every wood is a recipe of the type smoker:smoker_modifier in data/<namespace>/recipe/. Add a new file to support another plank, or override an existing one with a datapack to rebalance it.

Example (Warped Planks):
{
  "type": "smoker:smoker_modifier",
  "material": "minecraft:warped_planks",
  "modifiers": {
    "saturation": 0.02,
    "nutrition": 0.02,
    "effect": "minecraft:absorption",
    "effect_duration": 40
  },
  "crafting_time": 1400
}
Recipes for woods from other mods can use the usual load conditions of NeoForge and Fabric, so they only load when that mod is installed.
  • material: the item used as smoking material
  • saturation / nutrition: bonus as a fraction, 0.05 = +5%
  • effect (optional): effect ID, e.g. minecraft:regeneration
  • effect_duration (optional): duration in ticks, 20 = 1 second
  • heal_amount (optional): extra healing in half hearts
  • crafting_time: smoking time in ticks
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